Description
Filetype: PDF | Pages: 354 | Chapters: 8 | Project files: Included
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Do you want to start creating 3D models and animations using free and open-source software? With Blender, you have the freedom to use a tool that will help you put your creativity to work for multiple formats.
The release of Blender 2.8 was a massive milestone for the software and brought a lot of attention to the software as a reliable and accessible platform to create digital content. With a revamped user interface and the adoption of simple standards from other graphical applications, you can easily state that it was a game-changer for many artists and companies.
In Blender 2.9, you find all the significant improvements from the past months with more polished user experience and cutting-edge technologies. From an artificial intelligence helper (OptiX) to improve renders and get faster images to new ways to perform old techniques like the extrude (Manifold).
With Blender 2.9: The beginner's guide, you will find a quick reference and detailed explanations about the essential tools and options.
Need a paperback instead? You can get a paperback from this link.
Book contents
And a quick summary of the topics covered by the book:
- User interface
- 3D navigation
- Modeling and editing
- Modeling tools and options
- Interactive shading options
- Materials and textures
- Use PBR materials with Cycles and Eevee
- Working with the camera
- Rendering with Eevee and Cycles
- Making and exporting still images
- Animation and interpolation
- Animation constraints
- Use the follow path for animation
- Animation tools and rendering
- Rendering animations as videos
The book uses a practical approach with examples for all topics and step by step instructions on how to do “difficult” tasks like animations, rendering, material creation, and 3D modeling.
Here is the chapter list:
- Chapter 1 – Blender user interface and 3D navigation
- Chapter 2 – Object creation and manipulation
- Chapter 3 – Tools for 3D modeling
- Chapter 4 – Modeling techniques and resources
- Chapter 5 – Materials and textures
- Chapter 6 – Rendering and illumination
- Chapter 7 – Animation and motion with Blender
- Chapter 8 – Animation rendering and composition
Content preview
Here are some screenshots from the book contents:
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Welcome to the manual for Blender,the free and open source 3D creation suite.
This site can be used offline:
Getting Started¶
Sections¶
An introduction to Blender’s window system, widgets and tools.
Overview of the interface and functionality of all editors.
Objects and their organization into scenes, view layers and collections.
Meshes, curves, metaballs, text, modeling tools, and modifiers.
Sculpting, texture painting and vertex painting.

2D drawing and animation with Grease Pencil.
Blender Car Modeling Tutorial Pdf File
Blender Car Modeling Tutorial Pdf
Keyframes, drivers, constraints, armatures and shape keys.
Physics simulations, particle systems and dynamic paint.
Rendering and shading with Eevee, Cycles and Freestyle.
Maya Car Modeling Tutorial
Post-processing with the compositing nodes.
Video motion tracking & masking.
Video editing with the sequencer.
Data-block management and the structure of blend-files.
Additional functionality available as add-ons.
Python scripting, how to write add-ons and a reference for command-line arguments.
Solving crashes, graphics issues and Python errors, recovering data and reporting bugs.
A list of terms and definitions used in Blender and this manual.
A list of terms linked to the Glossary.
Get Involved¶
This manual is maintained largely by volunteers.
Please consider to join the effort and Contribute to this Manual.